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day11制作窗口
优化鼠标
鼠标加入边界判定
c
if (mx > binfo->scrnx - 1) {
mx = binfo->scrnx - 1;
}
if (my > binfo->scrny - 1) {
my = binfo->scrny - 1;
}
c
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, c, *vram = ctl->vram;
struct SHEET *sht;
/* refresh範囲が画面外にはみ出していたら補正 */
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = 0; h <= ctl->top; h++) {
sht = ctl->sheets[h];
buf = sht->buf;
/* vx0~vy1を使って、bx0~by1を逆算する */
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
c = buf[by * sht->bxsize + bx];
if (c != sht->col_inv) {
vram[vy * ctl->xsize + vx] = c;
}
}
}
}
return;
}
之后把两个结构体关联起来
c
#define MAX_SHEETS 256
struct SHEET {
unsigned char *buf;
int bxsize, bysize, vx0, vy0, col_inv, height, flags;
struct SHTCTL *ctl; //在这里添加一个接口
};
struct SHTCTL {
unsigned char *vram;
int xsize, ysize, top;
struct SHEET *sheets[MAX_SHEETS];
struct SHEET sheets0[MAX_SHEETS];
};
c
struct SHTCTL *shtctl_init(struct MEMMAN *memman, unsigned char *vram, int xsize, int ysize)
{
struct SHTCTL *ctl;
int i;
ctl = (struct SHTCTL *) memman_alloc_4k(memman, sizeof (struct SHTCTL));
if (ctl == 0) {
goto err;
}
ctl->vram = vram;
ctl->xsize = xsize;
ctl->ysize = ysize;
ctl->top = -1; /* 初始化为没有图层 */
for (i = 0; i < MAX_SHEETS; i++) {
ctl->sheets0[i].flags = 0; /* 在这里修改标志位 */
ctl->sheets0[i].ctl = ctl; /* 在这里链接控制器 */
}
err:
return ctl;
}
之后在其他的函数里面调用的时候就比较简单了, 对其他函数进行修改
显示窗口
c
void make_window8(unsigned char *buf, int xsize, int ysize, char *title)
{
//这个是右上角的叉号
static char closebtn[14][16] = {
"OOOOOOOOOOOOOOO@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQQQ@@QQQQQ$@",
"OQQQQQ@@@@QQQQ$@",
"OQQQQ@@QQ@@QQQ$@",
"OQQQ@@QQQQ@@QQ$@",
"OQQQQQQQQQQQQQ$@",
"OQQQQQQQQQQQQQ$@",
"O$$$$$$$$$$$$$$@",
"@@@@@@@@@@@@@@@@"
};
int x, y;
char c;
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, xsize - 1, 0 );
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, xsize - 2, 1 );
boxfill8(buf, xsize, COL8_C6C6C6, 0, 0, 0, ysize - 1);
boxfill8(buf, xsize, COL8_FFFFFF, 1, 1, 1, ysize - 2);
boxfill8(buf, xsize, COL8_848484, xsize - 2, 1, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, xsize - 1, 0, xsize - 1, ysize - 1);
boxfill8(buf, xsize, COL8_C6C6C6, 2, 2, xsize - 3, ysize - 3);
boxfill8(buf, xsize, COL8_000084, 3, 3, xsize - 4, 20 );
boxfill8(buf, xsize, COL8_848484, 1, ysize - 2, xsize - 2, ysize - 2);
boxfill8(buf, xsize, COL8_000000, 0, ysize - 1, xsize - 1, ysize - 1);
putfonts8_asc(buf, xsize, 24, 4, COL8_FFFFFF, title);
for (y = 0; y < 14; y++) {
for (x = 0; x < 16; x++) {
c = closebtn[y][x];
if (c == '@') {
c = COL8_000000;
} else if (c == '$') {
c = COL8_848484;
} else if (c == 'Q') {
c = COL8_C6C6C6;
} else {
c = COL8_FFFFFF;
}
buf[(5 + y) * xsize + (xsize - 21 + x)] = c;
}
}
return;
}
这个是绘制一个窗口
消除闪烁
由于每一次在刷新图层的时候都是从最底层的位置开始刷新的, 所以会产生闪烁, 在之后的刷新的时候只刷新图层上方的颜色
c
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, c, *vram = ctl->vram;
struct SHEET *sht;
/* refresh範囲が画面外にはみ出していたら補正 */
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= ctl->top; h++) {
sht = ctl->sheets[h];
buf = sht->buf;
/* vx0~vy1を使って、bx0~by1を逆算する */
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
c = buf[by * sht->bxsize + bx];
if (c != sht->col_inv) {
vram[vy * ctl->xsize + vx] = c;
}
}
}
}
return;
}
添加一个参数, 记录刷新的图层的层数
c
void sheet_slide(struct SHEET *sht, int vx0, int vy0)
{
int old_vx0 = sht->vx0, old_vy0 = sht->vy0;
sht->vx0 = vx0;
sht->vy0 = vy0;
if (sht->height >= 0) { /* 刷新的时候原来位置从最底层进行刷新 */
sheet_refreshsub(sht->ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0);
sheet_refreshsub(sht->ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height);
}
return;
}
对调用函数的地方进行修改
出新问题, 刷新的图层上方的位置的图层会进行闪烁
创建地图记录画面信息
这个地图用来记录地图上的某一个点是某一个图层的像素
c
struct SHTCTL {
unsigned char *vram, *map;//添加图层的位置
int xsize, ysize, top;
struct SHEET *sheets[MAX_SHEETS];
struct SHEET sheets0[MAX_SHEETS];
};
c
struct SHTCTL *shtctl_init(struct MEMMAN *memman, unsigned char *vram, int xsize, int ysize)
{
struct SHTCTL *ctl;
int i;
ctl = (struct SHTCTL *) memman_alloc_4k(memman, sizeof (struct SHTCTL));
if (ctl == 0) {
goto err;
}
//在这里对内存进行申请
ctl->map = (unsigned char *) memman_alloc_4k(memman, xsize * ysize);
if (ctl->map == 0) {
memman_free_4k(memman, (int) ctl, sizeof (struct SHTCTL));
goto err;
}
ctl->vram = vram;
ctl->xsize = xsize;
ctl->ysize = ysize;
ctl->top = -1; /* シートは一枚もない */
for (i = 0; i < MAX_SHEETS; i++) {
ctl->sheets0[i].flags = 0; /* 未使用マーク */
ctl->sheets0[i].ctl = ctl; /* 所属を記録 */
}
err:
return ctl;
}
c
void sheet_refreshmap(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, sid, *map = ctl->map;
struct SHEET *sht;
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= ctl->top; h++) {
sht = ctl->sheets[h];
sid = sht - ctl->sheets0; /* 番地を引き算してそれを下じき番号として利用 */
buf = sht->buf;
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
if (buf[by * sht->bxsize + bx] != sht->col_inv) {
map[vy * ctl->xsize + vx] = sid;
}
}
}
}
return;
}
这个地图里面保存了最高层的图层
c
void sheet_refreshsub(struct SHTCTL *ctl, int vx0, int vy0, int vx1, int vy1, int h0, int h1)
{
int h, bx, by, vx, vy, bx0, by0, bx1, by1;
unsigned char *buf, *vram = ctl->vram, *map = ctl->map, sid;
struct SHEET *sht;
/* refresh範囲が画面外にはみ出していたら補正 */
if (vx0 < 0) { vx0 = 0; }
if (vy0 < 0) { vy0 = 0; }
if (vx1 > ctl->xsize) { vx1 = ctl->xsize; }
if (vy1 > ctl->ysize) { vy1 = ctl->ysize; }
for (h = h0; h <= h1; h++) {
sht = ctl->sheets[h];
buf = sht->buf;
sid = sht - ctl->sheets0;//计算当前图层高度
/* vx0~vy1を使って、bx0~by1を逆算する */
bx0 = vx0 - sht->vx0;
by0 = vy0 - sht->vy0;
bx1 = vx1 - sht->vx0;
by1 = vy1 - sht->vy0;
if (bx0 < 0) { bx0 = 0; }
if (by0 < 0) { by0 = 0; }
if (bx1 > sht->bxsize) { bx1 = sht->bxsize; }
if (by1 > sht->bysize) { by1 = sht->bysize; }
for (by = by0; by < by1; by++) {
vy = sht->vy0 + by;
for (bx = bx0; bx < bx1; bx++) {
vx = sht->vx0 + bx;
if (map[vy * ctl->xsize + vx] == sid) {//依据当前的图层进行刷新
vram[vy * ctl->xsize + vx] = buf[by * sht->bxsize + bx];
}
}
}
}
return;
}
再一次添加新的参数, 刷新图层的上限, 没有必要全部刷新
c
void sheet_slide(struct SHEET *sht, int vx0, int vy0)
{
struct SHTCTL *ctl = sht->ctl;
int old_vx0 = sht->vx0, old_vy0 = sht->vy0;
sht->vx0 = vx0;
sht->vy0 = vy0;
if (sht->height >= 0) { /* 在刷新之前进行刷新地图 */
sheet_refreshmap(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0);
sheet_refreshmap(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height);
sheet_refreshsub(ctl, old_vx0, old_vy0, old_vx0 + sht->bxsize, old_vy0 + sht->bysize, 0, sht->height - 1);//只需要对移走的图层下面的位置的图层进行刷新
sheet_refreshsub(ctl, vx0, vy0, vx0 + sht->bxsize, vy0 + sht->bysize, sht->height, sht->height);
}
return;
}
c
void sheet_updown(struct SHEET *sht, int height)
{
struct SHTCTL *ctl = sht->ctl;
int h, old = sht->height; /* 設定前の高さを記憶する */
/* 指定が低すぎや高すぎだったら、修正する */
if (height > ctl->top + 1) {
height = ctl->top + 1;
}
if (height < -1) {
height = -1;
}
sht->height = height; /* 高さを設定 */
/* 以下は主にsheets[]の並べ替え */
if (old > height) { /* 以前よりも低くなる */
if (height >= 0) {
/* 間のものを引き上げる */
for (h = old; h > height; h--) {
ctl->sheets[h] = ctl->sheets[h - 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height + 1, old);
} else { /* 非表示化 */
if (ctl->top > old) {
/* 上になっているものをおろす */
for (h = old; h < ctl->top; h++) {
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
}
ctl->top--; /* 表示中の下じきが一つ減るので、一番上の高さが減る */
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, 0, old - 1);
}
} else if (old < height) { /* 以前よりも高くなる */
if (old >= 0) {
/* 間のものを押し下げる */
for (h = old; h < height; h++) {
ctl->sheets[h] = ctl->sheets[h + 1];
ctl->sheets[h]->height = h;
}
ctl->sheets[height] = sht;
} else { /* 非表示状態から表示状態へ */
/* 上になるものを持ち上げる */
for (h = ctl->top; h >= height; h--) {
ctl->sheets[h + 1] = ctl->sheets[h];
ctl->sheets[h + 1]->height = h + 1;
}
ctl->sheets[height] = sht;
ctl->top++; /* 表示中の下じきが一つ増えるので、一番上の高さが増える */
}
sheet_refreshmap(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height);
sheet_refreshsub(ctl, sht->vx0, sht->vy0, sht->vx0 + sht->bxsize, sht->vy0 + sht->bysize, height, height);
}
return;
}